Group 6 Copy 41
1
Please wait...

About This Project

Billions of hours are spent every week playing online video and computer games. This study aims to estimate the prevalence of addiction to these games in the general population, calculate its stability over time, and quantify what influence, if any, it has on mental and physical health.

The data and insights generated by this study will inform the public, scientists, and health practitioners. It will provide useful evidence to help determine if gaming addiction is an real psychiatric disorder.

Blast off!

Browse Other Projects on Experiment

Related Projects

Increasing Regular Physical Activity Participation in Adults with Autism Spectrum Disorder

Why do people with Autism Spectrum Disorder (ASD) tend to be less physically active than the general population...

Using Virtual Reality to Build Resistance to Distraction

We are developing an intervention that takes a new approach to distraction in ADHD. Our goal is to use this...

Working on What Works: Testing the Power of Highlighting the Positive

The Working on What Works (WoWW) program uses classroom coaches to highlight what is going well, foster...

Campaign Ended

A psychology project funded by 31 people