Keplr: A Science Education System Where Everyone Wins

Open Access
Ended on 10/11/13
Campaign Ended
  • $4,841
  • 28%
  • Finished
    on 10/11/13

About This Project

Ask the Scientists

Join The Discussion 〉

What is the context of this research?

Keplr is a website that empowers anyone to receive free education in exchange for donating time to science research.

Think Kickstarter, but with people contributing time instead of money and receiving educational incentives instead of physical objects.

As rewards for doing online microtasks like labelling microscope images of cells, identifying features in astronomy photos, or transcribing speech for linguists, contributors can post questions for scientists, request video lessons, suggest contributions to online resources like Wikipedia, bring scientists to local schools, receive lab tours, encourage researchers to blog, and much more. We're turning the time that researchers spend on routine tasks into time spent educating the world.

(And since we know that researchers are busy, we plan to make the process of setting up and posting a task as easy as filling out a Microryza page. Trust me, I'm doing it now and it's pretty easy.)

What is the significance of this project?

We've interviewed over a dozen scientists at universities such as MIT and Stanford who spend hours per week doing work that doesn't require professional scientific training and in fact could be interesting for non-scientists. Instead of annotating computer images, scientists could be spending their time doing public outreach, closing educational gaps in science and directing their intellectual capital to underprivileged communities.

Here's another reason that Keplr is important: If every public high school student in America spent 1 hour per week volunteering for science, the value that they produce would be 110% of the yearly National Science Foundation budget (at a conversion rate of $10/hr). Not everyone has money to donate to science, but almost everyone has time.

What are the goals of the project?

We plan to use the funds to pay for our team of 4 developers to build and launch a beautiful working site in roughly 3 months, including the cost of hosting for large data sets. But wait, Keplr isn't just a website. Because community development is crucial to our project, we'll be visiting schools and working with teachers to include Keplr in their curricula starting yesterday. We'll also collaborate with researchers to identify crowdsource-able tasks in their fields and connect them to local schools. (This also encourages us to build some neat in-browser tools for science tasks like phonetic labelling, so distributed data analysis is easier for everyone in the future.)

And yes, the tools that we build for researchers will be free and open-source because that's how we like our world.


  • $15,500living costs for 4 people, 3 months
  • $1,500servers/web hosting, 3 months
  • $500transportation costs, 3 months

Our budget goes to living expenses for our team of 4 developers, server costs, and transportation costs.

Meet the Team

Yan Zhu / Justin Carden
Yan Zhu / Justin Carden
(Ex-)Physics PhD Student / Researcher and Full-Stack Web Developer


MIT, Stanford / Stanford, UT


Yan: Dissatisfied with my science education in high school, I dropped out at 16 and ended up at MIT. There I got a B.S. in Physics, worked for MIT Admissions as a blogger, started the MIT Society for Open Science, and did odd things like implement RSA in Scheme due to peer pressure. After 4 months as a National Science Foundation Graduate Research Fellow at Stanford in experimental cosmology, I left and became a self-taught freelance web developer. Thinking about machine learning, transparency in research, and ways for science to leverage the human connectivity of the Internet keeps me up at night.

Justin: I'm a full-stack developer & scientist that spends a lot of time doing a mix of research, analysis, and engineering. You'll usually find me coding in Ruby, Clojure and Javascript. Recently, my research has pushed me into C, Julia, CUDA and Python. After starting a Y Combinator startup and working on technical problems in the automotive, software and pharmaceutical industries, I'm excited to be tackling problems in synthetic biology, cancer pathology and proteomics from a computational perspective. I'm currently doing research at Stanford in the Radiology Department.

Additional Information

Over the course of the last decade, citizen science projects like Galaxy Zoo and NASA Clickworkers have shown that the public is capable of making important contributions to research. We're excited about the potential of web-based crowdsourcing to give ordinary people a role in the research process and increase their interest in science. Imagine a world where middle school students analyze images of cancer cells for scientists as part of their biology homework, in exchange for a guest lecture from the researcher.

Thus, Keplr is a mutually-beneficial exchange that not only makes research for scientists more efficient but also improves the quality of science education for students around the world. It's a worthwhile experiment to make science fun and productive for everyone, and we're ready to test it out.

The site itself will include:
  • A front page where you can see projects suggested for you to contribute to based on your interests, location, and what your friends are doing.
  • Detailed project pages with info about the project goals, progress to completion, top contributors, scientist bios, and blog posts by the researchers. Imagine Kickstarter, but with time as the donation factor instead of money.
  • An easy-to-use interface for scientists to build and send out crowdsourced job pages for basic tasks like surveys and image annotation in minutes.
  • A request forum where contributors can post, upvote, and discuss requests for researchers to fulfill. Requests are prioritized by the amount of work done by contributors who have upvoted them and can be anything that scientists can provide! This includes answers to questions about their research, Wikipedia edits, video demos, or physical objects like autographed astronomy photos.